How We Roll Podcast

How We Roll Podcast

Professionally produced, UK and Ireland based RPG Podcast, playing Call of Cthulhu 7e and currently playing Curse of Strahd.

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    048- Curse of Strahd - Vallaki - Goodbye!

    In this week's exciting episode our heroes face 6 of Strahd's most deadly vampire spawn in a life or death battle...Not everyone will survive!!!

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    Rolling With...Dave!

    Today Eoghan interviews founding HWR crew Member Dave Honaker, who talks about his life growing up in Romania, voice acting, he favourite characters, his love of Matt Coville and WebDm, and much more!

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    043 - Curse of Strahd - Vallaki - Never Split the Party

    We return as our heroes decide to split up - Saff and Voron head off to find the Wachter House While Greyson heads off to find the missing bones and Viessa sneaks up into the Church to find the source of the strange music

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    042- Curse of Strahd - Vallaki - A Brief Interlude

    After the strange revelations of last week's episode, our intrepid band of heroes arrive at the church of St Andril. They spy a familiar face, an ancient tale and have to make some hard choices...

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    041 - Curse of Strahd - Vallaki - Rhesus Pieces

    Join us as our Heroes explore the walled town of Vallaki...They meet a strange little man with a monkey, who owns a peculiar toy shop; what could go wrong? Featuring @HowWeRollEoghan @Liisabelleand guest starring @GodsfallDC as Greyson the cat #dnd #curseofstrahd

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    040- Curse of Strahd - Vallaki - A Familiar Face

    Our heroes approach Vallaki, after battling Morgatha the leader of the hag coven, they are battered and bruised so looking for some much needed rest, but who is that waiting for them on the road ahead???

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    How We Roll Presents - Proven Guilty: Spencer Randall's Story

    Spencer Randall - an alcoholic Private Eye with a chilling past, but what happened before the events of The Haunting? In this fully produced Radio Drama, we learn what drives one of How We Roll Podcast's favourite characters...

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    038 - Curse of Strahd - The Old Bonegrinder - You Handsome Devil

    Our heroes have finally arrived outside the relative safety of the walled town of Vallaki, but instead of seeking shelter, they have decided to explore the old abandoned windmill on the hill...Nothing bad could be there, right?

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    Rolling with Liisa Lee

    Meet Liisa Lee Voice actor, RPGer and newest member of the HowWeRoll Cast. In this interview we find out how Liisa got into the RPG scene, advice on finding the right game and information about her new HWR character Viessa

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    036 - Curse of Strahd - The Road to Vallaki - We Measure Height in Saffs

    After accepting an invitation to dinner, which did not go well, our adventurers dived recklessly into the dungeons of Castle Ravenloft before barely escaping the clutches of Strahd himself. We rejoin them in Season Two, as they flee through the snow laden forests with Strahd's minions hot on their heels... Will they survive the night?

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    034 - Curse of Strahd - The Road to Vallaki - Lost Souls

    After accepting an invitation to dinner, which did not go well, our adventurers dived recklessly into the dungeons of Castle Ravenloft before barely escaping the clutches of Strahd himself. We rejoin them in Season Two, as they flee through the snow laden forests with Strahd's minions hot on their heels... Will they survive the night?

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    033 - Curse of Strahd - The Road to Vallaki - Fuck Warty!

    After accepting an invitation to dinner, which did not go well, our adventurers dived recklessly into the dungeons of Castle Ravenloft before barely escaping the clutches of Strahd himself. We rejoin them in Season Two, as they flee through the snow laden forests with Strahd's minions hot on their heels... Will they survive the night?

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    032 - Curse of Strahd - The Road to Vallaki - The Shadow of the Colossus

    After accepting an invitation to dinner, which did not go well, our adventurers dived recklessly into the dungeons of Castle Ravenloft before barely escaping the clutches of Strahd himself. We rejoin them in Season Two, as they flee through the snow laden forests with Strahd's minions hot on their heels... Will they survive the night?

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    031 - Curse of Strahd - The Road to Vallaki - The Return of Sulvarax

    After accepting an invitation to dinner, which did not go well, our adventurers dived recklessly into the dungeons of Castle Ravenloft before barely escaping the clutches of Strahd himself. We rejoin them in Season Two, as they flee through the snow laden forests with Strahd's minions hot on their heels... Will they survive the night?

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    008 - Call of Cthulhu - Blackwater Creek - The End

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    007 - Call of Cthulhu - Blackwater Creek - The Day of the Triffids

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    006 - Call of Cthulhu - Blackwater Creek - The Root of the Problem

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    005 - Call of Cthulhu - Blackwater Creek - The Silence of the Hams

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    004 - Call of Cthulhu - Blackwater Creek - Wormy Water

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    003 - Call of Cthulhu - Blackwater Creek - Hey Kids, do you want to see my bone?

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    002 - Call of Cthulhu - Blackwater Creek - MOTHER!

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    001 - Call of Cthulhu - Blackwater Creek - The Missing Professor

    We are joined by Scott Dorward the writer of Blackwater Creek, to play through this tense and exciting scenario which can be found in the Keepers Screen. When a Professor of Archaeology fails to return from a dig, the Miskatonic University decide to investigate; the unlikely team of detectives head to a remote village near Dunwich and find something more terrible than they could possibly have imagined.

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    004 - Call of Cthulhu - Uncle Timothy's Will - Best Laid Plans

    A motley cast are summoned to the remote house of Uncle Timothy for the reading of his will, and find themselves spending several days there. As a thunderstorm rages outside, they soon learn that they have far worse problems than political disagreements and incompatible temperaments. A Call of Cthulhu 7e Scenario.

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    003 - Call of Cthulhu - Uncle Timothy's Will - A Scythe is a Posh Hammer

    A motley cast are summoned to the remote house of Uncle Timothy for the reading of his will, and find themselves spending several days there. As a thunderstorm rages outside, they soon learn that they have far worse problems than political disagreements and incompatible temperaments. A Call of Cthulhu 7e Scenario.

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    002 - Call of Cthulhu - Uncle Timothy's Will - Sexy, sexy Nosferatu

    A motley cast are summoned to the remote house of Uncle Timothy for the reading of his will, and find themselves spending several days there. As a thunderstorm rages outside, they soon learn that they have far worse problems than political disagreements and incompatible temperaments. A Call of Cthulhu 7e Scenario.

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    001 - Call of Cthulhu - Uncle Timothy's Will - One Wonders who the fuck you are

    A motley cast are summoned to the remote house of Uncle Timothy for the reading of his will, and find themselves spending several days there. As a thunderstorm rages outside, they soon learn that they have far worse problems than political disagreements and incompatible temperaments. A Call of Cthulhu 7e Scenario.

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    030 - Curse of Strahd - Castle Ravenloft - THE END!

    Trapped deep within the bowels of the castle, our adventures desperately search for the way out, however, the Master of the Castle has finally taken note of their presence...Once again we were lucky to be joined by Aram from Godsfall playing Greysen the Cat!

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    029 - Curse of Strahd - Castle Ravenloft - Riddles in the Dark

    Our heroes flee from Strahd's Chamberlain and the undead beholder by descending a secret staircase leading to a strange magical portal controlled by glowing, multicoloured gems. Once again we were lucky to be joined by Aram from Godsfall playing Greysen the Cat!

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    027 - Curse of Strahd - Castle Ravenloft - Dinner is Served

    After an unexpected meeting on a lonely Barovian road, our party joins to head through the gates and into Castle Ravenloft for dinner with Strahd! This episode features Aram from Godsfall as Greysen the Cat!

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    026 - Curse of Strahd - Castle Ravenloft - An invitation to dinner...

    After the excitement of the sidequest story - The Banquet of the Damned, we are returning this week to Voron, Ulrich and Sulvarex as they try to piece together the events following Madam Eva's Tarot reading. But don't worry, Aram from Godsfall is still joining us as Greyson!

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    025 - Curse of Strahd - Banquet of the Damned - THE END

    In our breathtaking finale, our heroes confront the perpetrator behind the stricken village of Womford. This is our final episode with James from Oneshot, however Aram from Godsfall will be joining us for the next chapter too, as our heroes raid Castle Ravenloft!

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    021 - Curse of Strahd - The Banquet of the Damned - Hello Handsome

    We are honoured to be joined by three amazing guests as they venture into the mists and enter the Valley of Barovia. In this first episode we meet their unique characters as they search for revenge; trying to hunt down the Red Vistani who had wronged them

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    020 - Curse of Strahd - The Village of Barovia - Madam Eva

    Episode 20: The battle at the church continues as our heroes struggle against Doru, the risen vampire spawn! With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    019 - Curse of Strahd - The Village of Barovia - I cast grease...all over the wall

    Episode 19: After eating the cursed pastry, poor Saff colapses... Meanwhile, the rest of the party arrives at the church in search of the missing priest. With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    018 - Curse of Strahd -The Village of Barovia - Goodpie Cruel World

    Episode 18 - Our heroes gather in the drawing room, where Ismark the Lesser has an intriguing proposition for them... With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    017 - Curse of Strahd - The Village of Barovia - Does Anyone Smell Bacon

    Episode 17: Surrounded by an angry mob, the players need to think fast or innocent blood will be spilt...maybe even their own With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    015 - Curse of Strahd - In To The Mists - A Warm Welcome

    Episode 15: After an epic battle with the Red Vistani, our group of unlikely heroes decide on their next stop: Will they try to escape the mists or head onward to see what can be found... With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    014 - Curse of Strahd - In to the Mists - The Red Vistani

    Episode 14: Our heroes cautiously approach the camp of the red Vistani; a group of travellers led by the roguish Aleg, but what are they hiding and will Saff, Voron and Ulrich be able to stop them? With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    013 - Curse of Strahd - Into the Mists - The Road Goes Ever on and on

    Episode 13: Relief to have (mostly) survived the Death House is short lived as the adventurers can find no familar landmarks and have been surrounded by a strange mist... With huge thanks to Battle bards.com Syrinscape Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    012 - Curse of Strahd - The Death House - the End

    Episode 12: FINALE - who will survive??? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    011 - Curse of Strahd - The Death House - An Inauspicious Ending

    Episode 11: After finding the secret door to the cult's lair, our heroes venture forth, not knowing the terrible fate which awaits them... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    010 - Curse of Strahd - The Death House - Descent into Darkness

    Episode 10 - Our heroes continue to search the secret attic, seeking for a way to escape the madness of the death house... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    009 - Curse of Strahd - The Death House - The Bad Lady

    Episode 9: Ulrich wakes to find himself in a dank cell, with no sign of his companions, his weapons or even his clothes...How did he get there and more importantly, what is he going to do now?? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    008 - Curse of Strahd - The Death House - Mirror, Mirror on the wall

    Episode 8: The heroes advance toward Belladonna and her deadly summoned fiends in the hope of finally escaping the death house With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    007 - Curse of Strahd - The Death House - A Ragtag Group of Ruffians and Idiots

    Episode 7: After their grizzly discovery in episode 006, our heroes are perturbed to hear the sound of footsteps climbing the stairs toward them... Will they finally get to the bottom of the mystery of the death house??? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    006 - Curse of Strahd - The Death House - The Picture in the House

    Episode Six: As the party take a long rest, Voron notices the Marquis sneak off...Following him through the house, the wizard makes a worrying discovery... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    005 - Curse of Strahd - The Death House - The Marquis' Secret

    Episode 5: The Marquis flies off the balcony, plummeting to the ground as the players battle the enraged Archmage! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    004 - Curse of Strahd - The Death House - Toxic Relationships

    Episode 4: While the Paladins and the Wizard battle in a deadly dance of death, Saff the halfling rogue continues to explore the secret room and makes a worrying discovery. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    003 - Curse of Strahd - The Death House - And then there were eight...

    Episode 3 - Our heroes learn more about their mysterious and elusive hosts before venturing further into the death house... Battles are fought and Saff the Halfling finds a secret! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    002 - Curse of Strahd - The Death House - Let the Games Begin

    Episode 2: Our heroes begin to explore the Death House, finding more then they bargained for...But who are the real villains? The hosts? The guests? or is there something more sinister going on...? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    001 - Curse of Strahd - The Death House - A Gentleman and His Sword Are Never Parted

    Episode 1: After receiving a strange invitation, our heroes ventured forth to an auspicious manor, known only as The Death House... Why had they been invited? Who are the hosts? Who are the other guests? WIll they survive the night? All will be revealed! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    15.4 - Ties that Bind -Hatch Me If You Can

    Episode 4: The investigators continue their investigations into both the Carrington family and the unearthly rocks or eggs... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    15.3 - Ties that Bind - Make Arkham Great Again

    Episode 3: The investigators continue their investigations into both the Carrington family and the unearthly rocks or eggs... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    15.2 - Ties that Bind - Right Place, Right Time

    Episode 2: The investigators continue their investigations into both the Carrington family and the unearthly rocks or eggs... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    15.1 - Ties that Bind - The Big Sleep

    Chapter One: When two private investigators are called to look into the love life of the wayward daughter of an eccentric millionaire, they had no idea that they would soon be pulled into an even greater mystery. This scenario has been adapted from that found in Chaosium's new Doors to Darkness book. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    14.6 - Edge of Darkness - The Summoning

    Episode 6: In the exciting finale of this scenario, the investigators attempt the summoning. Will they survive? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    14.5 - Edge of Darkness - An Unexpected Visitor

    Episode 5: After barely surviving an encounter with ChuckHobo, Ace decides to investigate the strange noises in the attic... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    14.4 - Edge of Darkness - Death in the House

    Episode 4: The investigators arrive at the house in Ross's Corner and find more than they bargained for... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    14.3 - Edge of Darkness - Half a Weasal and some Dynamite Please

    Episode 3: While Spenser and Bart search through the Miskatonic Library in hope of finding some useful Occult information, Ace has dangerous run in with a familiar character With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    14.2 - Edge of Darkness - Trouble at the Library

    Episode 2: The investigators head to the fabled Miskatonic University to find out more about the strange book they'd heard about in their research - De Vermis Mysteriis. But who is following them and what do they want...? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    A Very Lovecraft Christmas

    A Lovecraft Christmas by Paul M. Lemieux, copyright 1989. With apologies to Clement Moore.'' To the tune of'Twas the Night Before Christmas'' With thanks to Battlebards.com for their music and sfx

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    14.1 - Edge of Darkness - I think you mean ACE hole

    Episode One: When a letter from an old family friend arrives, how could the investigators know what they'd be in for...a long buried secret, forbidden magics and an indescribable foe, make this classic beginner scenario a must play for every Call of Cthulhu group! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    13.4 - PULP CTHULHU - Pandora's Box - Tentacles, Fire and Death

    Episode 4: The players investigations culminate in an awesome finale...Will everyone survive??? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    13.3 - PULP CTHULHU - Pandora's Box - Kuran being Kuran

    Episode 3 - the investigators continue their search of the cultists' mansion and Kuran pulls off a Kuran With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    13.2 - PULP CTHULHU - Pandora's Box - We really need to stop pushing rolls

    Episode 2: A fabled artifact comes to a big city nightclub. At first, it seems like just a publicity stunt but bad luck follows the device and all who chance upon it. The heroes must navigate through a range of interested parties, some less desirable than others, in the search for a missing man whose past has been catching up with him. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    13.1 - PULP CTHULHU - Pandora's Box - Where did I Put My Hat?

    Episode 1: A fabled artifact comes to a big city nightclub. At first, it seems like just a publicity stunt but bad luck follows the device and all who chance upon it. The heroes must navigate through a range of interested parties, some less desirable than others, in the search for a missing man whose past has been catching up with him. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    12.6 - Forget Me Not - Thelma and Louise

    Episode 6: In this thrilling finale the players go mental, no literally... Expect an ending of epic proportions! We also have the after game chat, with all the players! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    12.5 - Forget Me Not - Are We The Good Guys?

    Episode 5: With our final flash back we learn exactly what happened to the investigators in the Cooper house and why they lost their memories... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    12.4 - Forget Me Not - Insanity Strikes

    Episode 4: Clues have been gathered, but whatever happened at the Cooper house is still a mystery...Will the investigators find out before their minds and bodies are destroyed With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    12.3 - Forget Me Not - I Hope You Ain't No Democrat

    Episode 3: A disturbing trip to the hospital for Ben, memories return and they load up on guns! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    12.2 - Forget Me Not - At Least I've Got Chicken

    Episode 2: Without their memories, the investigators continue to retrace their steps, trying to find clues as to what happened to them...but as their investigations continue it becomes very clear that they are uncovering something terrible! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    12.1 - Forget Me Not - You've got pretty corn boy

    Episode 1: The players wake up to find themselves in the middle of nowhere, with no memory of who they are or how they got there. As they try to piece together the events of the previous few days, they soon begin to realise that something truly horrific had happened and gaining back their memories may not be something they want to do! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    11.2 - One Flew Over the Cultists' Nest - Embrace the Madness

    Episode 2: Back in the summer of 2016, Kuran said he'd like to try DMing/Keeping a scenario and that he had written one of his own. We all made characters but had no idea that rather than battling the forces of evil - we'd actually be joining them! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    11.1 - One Flew Over the Cultists' Nest - Hive Mind Buddies

    Episode 1: Back in the summer of 2016, Kuran said he'd like to try DMing/Keeping a scenario and that he had written one of his own. We all made characters but had no idea that rather than battling the forces of evil - we'd actually be joining them! With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    10.3 - Dockside Dogs - I used to be a gangster before I was shot in the knee

    Episode 3: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    10.2 - Dockside Dogs - PvP

    Episode two: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    10.1 - Dockside Dogs - The Heist

    Episode one: This was supposed to be a simple heist. A group of well-dressed criminals arrive at a warehouse to rendezvous after pulling off an extraordinary crime. They know each other only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister Purple, Mister Beige, Mister Silver, Mister Grey. The plan is simply to sit tight until midnight when someone will arrive to ferry them - and the loot - across the bay to make a final delivery to the boss. Sounds easy, right? But things take a turn for the weird; strange things happen in and around the warehouse. Things which make the criminals doubt the allegiances of the compatriots, their own sanity, and ultimately the very nature of reality. It is going to be a long wait for the ferryman. For this excellent scenario, written by Paul Fricker, we were joined by Kyle Fergussion from Amove.tv and Brocket Vola from Biggest Fan Podcast. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    9.5 - Mr Corbitt - Well That's Just Unnecessariliy Disgusting

    Episode 5: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    9.4 - Mr Corbitt - And I ate his liver with some fava beans

    Episode 4: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    9.3 - Mr Corbitt - Cthulhu's Last Keggar

    Episode 3: We continue to play Mr Corbitt from Mansions of Madness! The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    9.2 - Mr Corbitt - Party Like It's 1924

    Episode 2 - The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    9.1 - Mr Corbitt - How did Hardmeat get through?

    Episode 1 - The year is 1924, it is Christmas eve and the newly successful journalist Johnny Huck wants to celebrate the success of his latest novel - detailing the trial of one Bartholomew Ormund. He has invited a few of his friends to a party, not knowing that his neighbour, Mr Corbitt, is not what he seems... With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    8.3 - Servants of the Lake - I'd Have Preferred a Head Shot!

    Episode 3 : Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx cthulhucall of cthulhupodcastrpactual playchaosiumdoors to darknessrpghowwerollmike masongood friends of jackson elias7th edition

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    8.2 - Servants Of The Lake- The Clue

    Episode 2 : Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    8.1 - Servants Of The Lake - Tyre Tracks ARE A Clue

    Episode 1: Joe and Eoghan joined Mike Mason and Paul Fricker (two of the authors of 7th Edition Call of Cthulhu) plus Scott Dorward (The Good Friends of Jackson Elias Podcast) to play a brand new scenario from the upcoming Chaosium release - Doors of Darkness. With Mike as Keeper, the HWR Boys soon learned what Gritty Call of Cthulhu really is... Servants of the Lake. A 1920s scenario set in New England. The investigators have been contacted by a banker named Gerald Frazer, in regards to his missing son James. He knows the investigators through a mutual acquaintance and wants this task performed quietly to avoid a scandal. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.8 - The Sanatorium - Lucidity

    Episode 8 - Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.7 - The Sanatorium - Inception

    Episode 7: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.6 - The Sanatorium - The Nightmare Continues

    Episode 6: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.6 - The Sanatorium - The Nightmare Continues

    Episode 6: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.5 - The Sanatorium - Night Terrors

    Episode 5: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.4 - The Sanatorium - K - Complex

    Episode 4: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.3 - The Sanatorium - Theta Pattern

    Episode 3: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. After arriving at the Sanatorium on the remote island our intrepid investigators found that the patients had escaped and the staff dead or missing... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.2 - The Sanatorium - Somnolence

    Episode 2: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. Spenser, Finn, Oz and Huck gathered together on the Dock all wanting to travel across the stormy November sea to visit Dr Brewer's Sanatorium for the rich and famous. However, they hadn't bargained on quite how rough the water would be and it looks like our adventure might end early... As a DM/Keeper this is by far the most ambitious story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    7.1 - The Sanatorium - Alpha Rhythem

    Episode 1: Once again we return to The Mansions of Madness Call of Cthulhu supplement for another amazing scenario. Spensor and Finn are requested by the head of the newly formed Delta Green to check on their old friend and fellow Mythos Investigator Bartholomew Ormund, who had booked himself into a psychiatric institution for the rich and powerful, run by noted alienist, Dr Brewer. The institution was located on a remote island of the coast of New England. On the jetty, the two investigators met up with Johnny Huck, an occult journalist and "Oz" a student of psychiatry. As a DM/Keeper this is by far the most ambition story I have ever attempted - with a ton of NPCs, a complicated plot and a live audience. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    6.7 - Crack'd And Crook'd Manse -THE END

    Episode 7: All hell breaks loose as the investigators desperately try to escape from a tentacled horror. Will they make it out? With thanks to Battlebards.com

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    6.6 - Crack'd And Crook'd Manse - That's How We Roll!

    Episode 6: Who was creeping up the stairs? What happened to the mass murderer Arthur Curwin? What happened to the missing millionaire and his staff? All will be answered in this, our penultimate episode!!! With Thanks to battlebards.com

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    1.1 - The Recap Project - The Haunting

    Episode one - In this ambitious project, Kuran has written, directed and produced a theatrical recap of season one of our Call of Cthulhu campaign. This serves as not just a great introduction to season 2, but a story in itself!

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    1.2 - ONE SHOT - G - Ost Kops Ep2 - Im Your New Dad

    inSpectres - Episode Two - With the team assembled: Barry Bagit, Rick Diamond, Harry Balls and Brian Wythawye tackle their first case but with an unexpected confessional minutes into the assignment, can the team even stay together? Find out on G-OST KOPS - Channel 29

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    1.1 - ONE SHOT - G - Ost Kops - Bring Sparkles

    inSpectres - Episode 1 - While we take a short midseason break from our d&d campaign we wanted to share a project we have been sitting on for a while. Back in October 2015, we teamed up with Paul from Swordnut Radio to play an indie improv game called - inSpectres. Mayhem ensued, but it was great fun and we hope you enjoy it as much as we did playing it.

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    1.2 - ONE SHOT - Everyone Is John - Part Two

    Episode 2: This week Eoghan takes the reigns as GM and the HowWeRoll Crew get to try a fantastic system called Everyone is John. Much hilarity happened! With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Home Base Groove", Plain Loafer", "Dances and Dames" and "DD Grove"

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    1.1 - ONE SHOT - Everyone Is John - Part One

    Episode 1: This week Eoghan takes the reigns as GM and the HowWeRoll Crew get to try a fantastic system called Everyone is John. Much hilarity happened! With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Home Base Groove", Plain Loafer", "Dances and Dames" and "DD Grove"

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    1.2 AWARDS SHOW - Season 1

    Episode 28: Join the crew and some friends of the show for our first awards show. There'll be laughs, tears and a few surprises!

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    1.1 AWARDS SHOW - Season 1

    Episode 27: Join the crew and some friends of the show for our first awards show. There'll be laughs, tears and a few surprises!

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    5.8 - SEASON FINALE - The Dreamstone

    Episode 26: Fire! Death! Aliens! And much more in this season's final episode! With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Ossuary 1 - A Beginning", "Ossuary 5 - Rest", “Ossuary 2 –Turn” and FesliyanStudios for use of “Fight me if you can”, “Destructor”, “Desperation”, “Enemy”, Take down 2” Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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    5.7 - Return To Innsmouth - Episode 7 - Oh No, Not Again

    Episode 25: With Dagon seemingly defeated, the investigators search the destroyed town of Innsmouth for the missing Harold Mudd and the elusive Dreamstone. With huge thanks to: Kevin MacLeod (incompetech.com)for use of "Ossuary 1 - A Beginning", "Ossuary 5 - Rest", “Ossuary 2 –Turn” and FesliyanStudios for use of “Fight me if you can”, “Destructor”, “Desperation”, “Enemy”, Take down 2” Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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    5.5 - Return To Innsmouth - Episode 5 - Watch Out For Those Non-Euclidian Angles

    Episode 23: After discovering that Molly Smith had been kidnapped by creatures from Innsmouth Bart and Spencer head off into the sewers in hot pursuit. They arrive just in time to see Mick Tobin jumping into a glowing green sphere, they jump in after him! Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music!

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    5.4 - Return To Innsmouth - Episode 4 - Battle In The Sewers

    Episode 22: Mick Tobin jumps into the unknown of the sewers chasing who knows what. Meanwhile Bart and Spencer investigate Duncan Smith's manor. Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music!

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    5.3 - Return To Innsmouth - Episode 3 - The Plot Thickens

    Episode 21: Mick Tobin jumps into the sewers alone following some fishy footsteps, while Spencer and Bart explore the Smith residence. Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music! "Ossuary 1 - A Beginning" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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    5.2 - Return To Innsmouth : Episode 2 - What's That Hiding The In Cupboard?

    Episode 20: Mick Tobin and Bartholomew Ormund reap the consequences for their "practical joke" Check out our Patreon and support the show! www.patreon.com/HowWeRollPodcast Thanks to freemusicarchive.org/music/kevin_macleod/ and www.fesliyanstudios.com/ for their fantastic music! "Ossuary 1 - A Beginning" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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    4.3 - Deadlight : Episode 3 - Don't TRIP!

    Episode 16 - Their investigations at the out of the way dinner have led their players to a lonely old house, reported to be owned by the mysterious Dr Webb. Will they find their answer their?

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    4.2 - Dead Light : Episode 2 - Always reliable the old carrier pigeons

    Episode 15 - Stuck in a back water town, during the worst storm for a hundred years, while being chased by insane cultists, what's the last thing our intrepid investigators need to hear..? That there's a rampaging alien entity somewhere out in the storm looking for prey...

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    4.1 - Dead Light: Episode 1 - Storm Of The Century

    Episode 14 - With The fishy town of Innsmouth behind them the characters have spent the last few months trying to get back to normality. However, as a terrible storm lurks on the horizon, Dr Mick Tobin and Spencer Randell are called to collect an old friend from incarceration at the Roxbury sanitarium...

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    3.5 - Escape From Innsmouth: Episode 5 - Freedom At Last

    Episode 13 - The gang regroups after busting Harold out of prison and have to fight their way out of Innsmouth. They pick up a companion along the way called Brian. They promise to save him and his girlfriend Ruth. Will they be successful and get out of Innsmouth alive? Find out in this episode.

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    3.4 - Escape From Innsmouth: Episode 4 - Jailbreak

    Episode 12: - Ormond and Spenser flee an angry gang of Innsmouth folk with a badly injured Mick Tobin. Eventually the party finally reunites to break Gerald Hatten out of jail.

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    3.1 - Escape From Innsmouth: Episode 1 - A Bouncing Baby Boy?

    Episode 9 - Hector becomes obsessed with his wife's family history. Gerald comes to the aid of an old army buddy. Bart gets a new lodger who joins Spencer and Bart as they try to get to the bottom of Hector's obsession. Can they all escape from innsmouth?

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    2.1. Wail of the Witch - Episode 1 - The body's there if you change your mind...

    Episode 4: With their sanity tested during the Corbitt investigations the investigators had earned some time off, or so they thought...Spenser is approached by a beautiful broad about her friend's unusual and unsolved murder. Will the HowWeRoll crew solve another mystery. Tune in to find out!

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    1.3 - The Haunting - Episode 3 - Why are you pointing that gun at me?

    Episode 3: The investigators learn more about the mysteries surrounding the house and finally explore the cellar...WIll we have our first death? With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    1.2 - The Haunting - Episode 2 - What's that noise?

    Episode 2: The investigators return to the Chapel of Contemplation before heading off to explore the old Corbitt house. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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    1.1 - The Haunting - Episode 1 - A Night At The Roxbury

    Episode 1: We get to meet the characters for the first time and they are called to investigate a mysterious house. With huge thanks to Battle bards.com Kevin MaCleod at Incompetech FesliyanStudios and Pedar B Heland For their excellent music and sfx

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